Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Nellie Garrett have no idea what happened to Nellie Garrett – they found Nellie Garrett's ship drifting on the fringes of friendly space. |
3 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
22 |
Nellie Garrett faith is shaken. |
4 |
25 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Nellie Garrett faith is shaken. |
5 |
29 |
Continued as Believer (Holy Warrior). |
5 |
33 |
Nellie Garrett come into conflict with a splinter group Nellie Garrett's own religion which maintains Nellie Garrett's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Failed to qualify for Worker (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
38 |
Became a Drifter (Barbarian). |
8 |
42 |
Nellie Garrett do not know what happened to Nellie Garrett. There is a gap in Nellie Garrett's memory. |
9 |
42 |
Returned to Believer (Holy Warrior). |
9 |
43 |
Nellie Garrett come into conflict with a splinter group Nellie Garrett's own religion which maintains Nellie Garrett's version is the wrong one. Gain 2 Rivals. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
44 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Victim of a crime. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |