Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Nettie Jordan easily defeat. |
1 |
21 |
Gain Enemy if Nettie Jordan don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Spend time with an alien race. Gain a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Physician). |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Nettie Jordan from Nettie Jordan's work. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
46 |
Nettie Jordan's work is sabotaged by unknown parties. Nettie Jordan start again from scratch. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scholar (Scientist) with previous rank. |
8 |
49 |
Agreed to perform research that goes against Nettie Jordan's conscience. Gain 2 Enemies. |
8 |
50 |
Promoted to Scholar (Scientist) rank 1. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
52 |
Make a breakthrough in Nettie Jordan's field. |
9 |
54 |
Promoted to Scholar (Scientist) rank 2. |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
58 |
Win a prestigious prize for Nettie Jordan's work. |