Retired Corporal Nonie Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 61 F 1 (-2) 3 (-1) 1 (-2) 6 (0) 8 (0) 4 (-1)131684
Rigid, Snobbish, Seductive
 
Skills
Athletics 0
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 3
Pilot 0
Profession (Worker/Armourer) 1
Recon 1
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Soulhunter Commando Least Claw01
Agent Intelligence 01
Marine Star Marine Corporal22
Scout Explorer Scout12
Drifter Scavenger 03
Drifter Wanderer 03
 
Name Type Affinity Enmity Power Influence Species
Jess Askew Rival 1 2 0 1 Tezcat (M/53)
Jess Askew is in desperate trouble and could use the character’s help.
Ashkasharshii Apkiirkhu Iingiid Ally 4 0 5 1 Vilani, Imperium (F/49)
Ethapwas Ba-ko Enemy 0 5 1 2 Bwap (F/19)
Ethapwas Ba-ko belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Became a Soulhunter (Commando) with the new title Least Claw.
1 21 Nonie Mathew is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 21 Became a Agent (Intelligence).
2 22 Nearly killed. Owe 22,500 for medical bills.
3 22 Failed to qualify for Enforcer (Rogue).
3 22 Submitted to the draft.
3 22 Became a Marine (Star Marine) with the new title Marine.
3 26 A new romantic starts. Gain an Ally.
3 26 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
4 26 Continued as Marine (Star Marine).
4 28 A mission goes disastrously wrong due to Nonie Mathew's commander’s error or incompetence, but Nonie Mathew survive.
4 28 Cover for the commander and gain an Ally.
4 30 Promoted to Marine (Star Marine) rank 2 with the new title Corporal.
5 30 Voluntarily left Star Marine
5 30 Became a Scout (Explorer).
5 34 Nonie Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nonie Mathew fail to help. Gain an Enemy.
5 34 Nearly killed. Owe 35,000 for medical bills.
5 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 34 Continued as Scout (Explorer).
6 38 Psychologically damaged by Nonie Mathew's time in the scouts.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Became a Drifter (Scavenger).
7 42 Contact with Government.
8 42 Continued as Drifter (Scavenger).
8 44 Betrayed by a friend. One of Nonie Mathew's Contacts or Allies betrays Nonie Mathew, ending Nonie Mathew's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Failed to qualify for Partisan (Shaper Priest).
9 44 Switched to Drifter (Wanderer).
9 48 Betrayed by a friend. One of Nonie Mathew's Contacts or Allies betrays Nonie Mathew, ending Nonie Mathew's career. That Contact or Ally becomes a Rival or Enemy.
10 48 Failed to qualify for Partisan (Shaper Priest).
10 48 Continued as Drifter (Wanderer).
10 49 Find valuable salvage.
11 52 Continued as Drifter (Wanderer).
11 54 Nearly killed. Owe 20,000 for medical bills.
12 54 Failed to qualify for Ecclesiastic (Shaper Priest).
12 54 Returned to Drifter (Scavenger).
12 58 Lost eye or limb. Owe 2,500 for medical bills.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired at age 58.
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