Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Intelligence (Agent). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Spend time with an alien race. Gain a contact. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
32 |
Good fortune |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
39 |
Suffer from a life-threatening illness. |
5 |
39 |
Failed to qualify for Broker (Merchant). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
43 |
Befriended by a senior agent. |
6 |
43 |
Continued as Agent (Law Enforcement). |
6 |
44 |
Advanced training in a specialist field. |
6 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
47 |
Continued as Agent (Law Enforcement). |
7 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
51 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
55 |
Omie Carr come into conflict with a splinter group Omie Carr's own religion which maintains Omie Carr's version is the wrong one. Gain 2 Rivals. |
9 |
55 |
Failed to qualify for Free Trader (Merchant). |
9 |
55 |
Switched to Drifter (Barbarian). |
9 |
59 |
Promoted to Drifter (Barbarian) rank 1. |