Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ossie Kirkham do not know what happened to Ossie Kirkham. There is a gap in Ossie Kirkham's memory. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
26 |
A revolution, attack or other unusual event throws Ossie Kirkham's life into chaos, forcing Ossie Kirkham to leave the planet. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Embroiled in legal trouble. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Ossie Kirkham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Entertainer (Journalist). |
7 |
44 |
Expose or are involved in a scandal of some sort. |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Ossie Kirkham secretly provide religious rites for a dying leader or noble, although they do not share Ossie Kirkham's faith. Gain an Ally in the family and a Rival who disagrees with Ossie Kirkham's choice. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
51 |
Ossie Kirkham have been following false teachings! |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |