Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
31 |
A series of bad deals and decisions force Pinkie Jacobs into bankruptcy. Pinkie Jacobs salvages what Pinkie Jacobs can. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Betrayed by a friend. One of Pinkie Jacobs's Contacts or Allies betrays Pinkie Jacobs, ending Pinkie Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Prisoner (Fixer). |
6 |
37 |
Severely injured. Owe 15,000 for medical bills. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Switched to Prisoner (Thug) with previous rank. |
7 |
43 |
A guard takes a dislike to Pinkie Jacobs. |
8 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
46 |
Nearly killed. Owe 45,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Returned to Prisoner (Thug). |
9 |
48 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Returned to Prisoner (Inmate). |
10 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Continued as Prisoner (Inmate). |
11 |
58 |
Special Duty. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |