Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Broker). |
5 |
36 |
A good deal ensures Rilla Neal is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Rilla Neal learn something Rilla Neal should not have – a corporate secret, a political scandal – which Rilla Neal can profit from illegally. |
6 |
39 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
46 |
Rilla Neal is rewarded for Rilla Neal's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
48 |
Rilla Neal is rewarded for Rilla Neal's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Colonist) rank 3. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
53 |
Political upheaval strikes Rilla Neal's homeworld, and Rilla Neal is caught up in the revolution. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Field Researcher (Scholar). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
58 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |