Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Rubye Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
22 |
Hard times caused by a lack of interstellar trade costs Rubye Clark Rubye Clark's job. |
4 |
22 |
Failed to qualify for Academic (Shaper Priest). |
4 |
22 |
Returned to Drifter (Barbarian). |
4 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
24 |
Failed to qualify for Surveyor (Scout). |
5 |
24 |
Submitted to the draft. |
5 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
25 |
Moved to a new world. |
6 |
28 |
Continued as Merchant (Merchant Marine). |
6 |
30 |
Make an unexpected connection outside Rubye Clark's normal circles. Gain a Contact. |
7 |
32 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Risk Rubye Clark's fortune on a possibility lucrative deal and win. |
8 |
36 |
Continued as Merchant (Merchant Marine). |
9 |
40 |
Voluntarily left Merchant Marine |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
43 |
Rubye Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
46 |
Birth or Death involving a family member or close friend. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |