Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Rubye Neal join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Victim of a crime |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Scholar (Scientist). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Win a prestigious prize for Rubye Neal's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Entangled in a bureaucratic or legal morass that distracts Rubye Neal from Rubye Neal's work. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
42 |
Moved to a new world. |
6 |
42 |
Promoted to Scholar (Scientist) rank 1. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
50 |
Promoted to Scholar (Scientist) rank 2. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
51 |
Make a breakthrough in Rubye Neal's field. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Agent (Intelligence). |
10 |
58 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |