Retired Private Sammie Reed  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 61 F 1 (-2) 1 (-2) 3 (-1) 8 (0) 8 (0) 4 (-1)113884
Sure, Heroic
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Pilot (Spacecraft) 1
Profession (Sports/Golf) 1
Science (Space Sciences/Astronomy) 1
Stealth 1
Survival 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Citizen Colonist 12
Army Infantry Private01
Scout Courier 05
Drifter Wanderer 02
 
EducationGraduated
Marine Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Israel Fletcher Ally 4 0 1 0 Yilean (M/44)
Forgiveness.
Fritz Garrett Rival 1 2 2 1 Iltharan (M/17)
America Hart Ally 2 0 0 3 Geonee (F/19)
America Hart belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Entered Military Academy(Marine Academy)
1 19 Gained a contact.
1 22 Graduated.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 23 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
3 23 Became a Citizen (Colonist).
3 24 Sammie Reed's business expands, Sammie Reed's corporation grows, or the colony thrives.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 28 Hard times caused by a lack of interstellar trade costs Sammie Reed Sammie Reed's job.
5 28 Became a Army (Infantry) with the new title Private.
5 32 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
6 32 Became a Scout (Courier).
6 34 Good fortune
7 36 Continued as Scout (Courier).
7 39 Sammie Reed spend a great deal of time on the fringes of Charted Space.
7 39 Sammie Reed inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 40 Continued as Scout (Courier).
8 44 A new romantic starts. Gain an Ally.
9 44 Attempted to change assignments.
9 44 Failed to qualify for Explorer (Scout).
9 44 Continued as Scout (Courier).
9 45 Sammie Reed's ship is ambushed by enemy vessels. Sammie Reed successfully ran to the jump point.
10 48 Continued as Scout (Courier).
10 51 Psychologically damaged by Sammie Reed's time in the scouts.
11 51 Became a Drifter (Wanderer).
11 54 Find valuable salvage.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Drifter (Wanderer).
12 59 Sammie Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 59 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙