Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Sammie Reed's business expands, Sammie Reed's corporation grows, or the colony thrives. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Hard times caused by a lack of interstellar trade costs Sammie Reed Sammie Reed's job. |
5 |
28 |
Became a Army (Infantry) with the new title Private. |
5 |
32 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
32 |
Became a Scout (Courier). |
6 |
34 |
Good fortune |
7 |
36 |
Continued as Scout (Courier). |
7 |
39 |
Sammie Reed spend a great deal of time on the fringes of Charted Space. |
7 |
39 |
Sammie Reed inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Continued as Scout (Courier). |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Attempted to change assignments. |
9 |
44 |
Failed to qualify for Explorer (Scout). |
9 |
44 |
Continued as Scout (Courier). |
9 |
45 |
Sammie Reed's ship is ambushed by enemy vessels. Sammie Reed successfully ran to the jump point. |
10 |
48 |
Continued as Scout (Courier). |
10 |
51 |
Psychologically damaged by Sammie Reed's time in the scouts. |
11 |
51 |
Became a Drifter (Wanderer). |
11 |
54 |
Find valuable salvage. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
59 |
Sammie Reed run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |