Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Psychologically damaged by Sheila Austin's time in the scouts. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Sheila Austin join a gambling circle on board. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
25 |
Voluntarily left Engineer/Gunner |
3 |
25 |
Became a Citizen (Worker). |
3 |
26 |
Sheila Austin is rewarded for Sheila Austin's diligence or cunning. |
3 |
29 |
Promoted to Citizen (Worker) rank 1. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Accepted a deal with criminal or other figure under investigation. |
6 |
32 |
Failed to qualify for Explorer (Scout). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
Survived a risky adventure but gained nothing. |
7 |
36 |
Continued as Drifter (Wanderer). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Birth or Death involving a family member or close friend. |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
45 |
Failed to qualify for Broker (Merchant). |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
46 |
Suffer from a life-threatening illness. |
11 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Victim of a crime. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |