Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
29 |
Became a Scout (Courier). |
3 |
32 |
When dealing with an alien race, Sinki Gushamrem have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Courier). |
4 |
36 |
Spend several years jumping from world to world in Sinki Gushamrem's scout ship. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Drifter (Wanderer). |
5 |
39 |
Sinki Gushamrem do not know what happened to Sinki Gushamrem. There is a gap in Sinki Gushamrem's memory. |
6 |
39 |
Returned to Scout (Courier). |
6 |
41 |
Sinki Gushamrem's ship is damaged, and Sinki Gushamrem have to hitch-hike Sinki Gushamrem's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attempted a risky adventure and was wildly successful. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
52 |
Sinki Gushamrem run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Birth or Death involving a family member or close friend. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |