Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Tammy Newman gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Tammy Newman's business expands, Tammy Newman's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
Political upheaval strikes Tammy Newman's homeworld, and Tammy Newman is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Corporate) rank 5. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
41 |
Hard times caused by a lack of interstellar trade costs Tammy Newman Tammy Newman's job. |
7 |
41 |
Became a Scout (Courier). |
7 |
42 |
Tammy Newman survey an alien world. |
8 |
45 |
Continued as Scout (Courier). |
8 |
49 |
Spend several years jumping from world to world in Tammy Newman's scout ship. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Switched to Scout (Explorer) with previous rank. |
9 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
54 |
Psychologically damaged by Tammy Newman's time in the scouts. |
11 |
54 |
Failed to qualify for Intelligence (Agent). |
11 |
54 |
Became a Drifter (Barbarian). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
59 |
Become leader in social movement. |
12 |
59 |
Gain an Ally and an Enemy. |
12 |
59 |
Graduated. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Retired at age 59. |