Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Tanya Paul's business expands, Tanya Paul's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
A sudden war destroys Tanya Paul's trade routes and contacts, forcing Tanya Paul to flee that region of space. |
5 |
33 |
Gain rebels as Enemy |
6 |
33 |
Became a Scout (Explorer). |
6 |
37 |
Psychologically damaged by Tanya Paul's time in the scouts. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
39 |
Find an Alien Artifact. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Opponents of Tanya Paul's belief system ambush Tanya Paul. |
9 |
48 |
Nearly killed. Owe 35,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
Find Ancient Technology. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |