Retired Force Commander Thelma Robinson  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 61 F 1 (-2) 3 (-1) 1 (-2) 7 (0) 11 (1) 9 (1)1317B9
Brotherly, Fitness fanatic
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 3
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Stealth 0
Tactics (Naval) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Force Commander3 / 03
Scout Surveyor 03
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mathilde Carter Rival 1 2 0 5 Urunishani (F/64)
Mathilde Carter is in prison or otherwise trapped somewhere.
Elliot Campbell Enemy 0 4 1 0 Urunishani (M/23)
Elliot Campbell is missing under suspicious circumstances.
Alva Welter Enemy 0 4 5 0 Urunishani (M/54)
Alva Welter's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Submitted to the draft.
1 18 Became a Marine (Marine Support) with the new title Marine.
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Commissioned in Marine (Marine Support) with the new title Lieutenant.
1 22 Promoted to Marine (Marine Support) officer rank 2 with the new title Captain.
2 22 Continued as Marine (Marine Support).
2 23 Commanding officer takes an interest in Thelma Robinson's career.
2 26 Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander.
3 26 Continued as Marine (Marine Support).
3 30 Scarred. Fully recovered.
4 30 Became a Scout (Surveyor).
4 32 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 34 Continued as Scout (Surveyor).
5 37 Thelma Robinson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Thelma Robinson fail to help. Gain an Enemy.
5 37 Lightly injured, no permanent damage. Fully recovered.
6 38 Continued as Scout (Surveyor).
6 40 Thelma Robinson have no idea what happened to Thelma Robinson – they found Thelma Robinson's ship drifting on the fringes of friendly space.
7 40 Became a Drifter (Scavenger).
7 43 Thelma Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Entered Merchant Academy with the Shipboard curriculum.
8 45 Gained a contact.
8 47 Graduated.
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired at age 47.
9 47 Became a Merchant (Merchant Marine) with the new title Crewman.
9 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 51 Imperial trade restrictions force Thelma Robinson out of business.
10 51 Aging Crisis. Owe 40,000 for medical bills.
10 51 Continued as Merchant (Merchant Marine).
10 54 A sudden war destroys Thelma Robinson's trade routes and contacts, forcing Thelma Robinson to flee that region of space.
10 54 Gain rebels as Enemy
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Thelma Robinson accepted an offer of inducements to betray Thelma Robinson's faith. Gain 410,000 in cash.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 58 Aging Crisis. Owe 60,000 for medical bills.
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