Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Good fortune |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
30 |
Accepted a deal with criminal or other figure under investigation. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Explorer (Scout). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
45 |
Amnesia. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
47 |
Suffer from a life-threatening illness. |
10 |
47 |
Returned to Scout (Surveyor). |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
54 |
Theo Cumming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |