Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
An investigation, tour, project or expedition goes wrong, stranding Theresia Kirkham far from home. |
2 |
19 |
Became a Rogue (Thief). |
2 |
21 |
A crime lord considers Theresia Kirkham his protégé. |
2 |
23 |
Promoted to Rogue (Thief) rank 1. |
3 |
23 |
Continued as Rogue (Thief). |
3 |
25 |
A police detective or rival criminal forces Theresia Kirkham to flee and vows to hunt Theresia Kirkham down. Gain an Enemy. |
4 |
25 |
Failed to qualify for Field Researcher (Scholar). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Good fortune |
5 |
29 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Gained a contact. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Embroiled in legal trouble. |
7 |
41 |
Forced to muster out. |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
42 |
Survived a risky adventure but gained nothing. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Find valuable salvage. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Opponents of Theresia Kirkham's belief system ambush Theresia Kirkham. |
10 |
51 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |