Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Velma McKee's scout ship is one of the first on the scene to rescue the survivors of a disaster but Velma McKee fail to help. Gain an Enemy. |
2 |
24 |
Velma McKee have no idea what happened to Velma McKee – they found Velma McKee's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
When dealing with an alien race, Velma McKee botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Velma McKee survey an alien world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Velma McKee's Contacts or Allies betrays Velma McKee, ending Velma McKee's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Failed to qualify for Law Enforcement (Agent). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Velma McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Velma McKee's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
45 |
Velma McKee do not know what happened to Velma McKee. There is a gap in Velma McKee's memory. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
46 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Continued as Believer (Mainstream Believer). |
11 |
51 |
Velma McKee retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
53 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
Velma McKee is sent to a new community or parish to preach The Word among the poor. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
61 |
Forced to muster out. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |