Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vera Armstrong join a gambling circle on board. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Special assignment or duty on board ship. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
During a battle, defeat or victory depends on Vera Armstrong's actions. Vera Armstrong actions lead to an honorabe discharge. |
6 |
38 |
Became a Citizen (Colonist). |
6 |
39 |
Vera Armstrong gain experience in a technical field as a computer operator or surveyor. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
Spent time maintaining and using heavy vehicles. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Voluntarily left Colonist |
8 |
46 |
Failed to qualify for Law Enforcement (Agent). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Injured. |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Vera Armstrong is living the high life for a few years. |