Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Walter Carr aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Ground Assault (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Embroiled in legal trouble. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Walter Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Navy (Flight) with the new title Crewman. |
6 |
37 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
43 |
Victim of a crime. |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Find Ancient Technology. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |