Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Flight (Navy). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
31 |
Advanced training in a specialist field. |
2 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
31 |
Continued as Agent (Law Enforcement). |
3 |
32 |
Go undercover to investigate an enemy. |
3 |
32 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
4 |
35 |
Continued as Agent (Law Enforcement). |
4 |
36 |
Given specialist training in vehicles. |
5 |
39 |
Continued as Agent (Law Enforcement). |
5 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Became a Scout (Surveyor). |
6 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Voluntarily left Surveyor |
7 |
46 |
Became a Merchant (Free Trader). |
8 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
50 |
Retired at age 50. |
8 |
50 |
Continued as Merchant (Free Trader). |
8 |
52 |
Yetta Spencer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
52 |
Retired. |
9 |
56 |
Moved to a new world. |
10 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
60 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |