Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Zettie Pinkerton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zettie Pinkerton fail to help. Gain an Enemy. |
1 |
22 |
Zettie Pinkerton have no idea what happened to Zettie Pinkerton – they found Zettie Pinkerton's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
A revolution, attack or other unusual event throws Zettie Pinkerton's life into chaos, forcing Zettie Pinkerton to leave the planet. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
Zettie Pinkerton's work ends up coming home with Zettie Pinkerton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Zettie Pinkerton is chosen to represent Zettie Pinkerton's faith in a vid show or other highly public forum. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Zettie Pinkerton is chosen to represent Zettie Pinkerton's faith in a vid show or other highly public forum. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Zettie Pinkerton come into conflict with a splinter group Zettie Pinkerton's own religion which maintains Zettie Pinkerton's version is the wrong one. Gain 2 Rivals. |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
47 |
Attempted a risky adventure and was wildly successful. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired. |
12 |
57 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |