Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Zula Williamson do not know what happened to Zula Williamson. There is a gap in Zula Williamson's memory. |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Good fortune |
6 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
48 |
Spend several years jumping from world to world in Zula Williamson's scout ship. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Explorer (Scout). |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Zula Williamson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zula Williamson fail to help. Gain an Enemy. |
9 |
53 |
Zula Williamson have no idea what happened to Zula Williamson – they found Zula Williamson's ship drifting on the fringes of friendly space. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
55 |
When dealing with an alien race, Zula Williamson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |