Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Severely injured. Fully recovered. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of A-as's Contacts or Allies betrays A-as, ending A-as's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
A-as's scout ship is one of the first on the scene to rescue the survivors of a disaster but A-as fail to help. Gain an Enemy. |
4 |
29 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
A-as inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside A-as's normal circles. Gain a Contact. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
A sudden war destroys A-as's trade routes and contacts, forcing A-as to flee that region of space. |
7 |
39 |
Gain rebels as Enemy |
8 |
39 |
Retired. |
8 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Find Ancient Technology. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Encounter a Psionic institute. |
12 |
59 |
Tested for psionic powers |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |