Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Addie Mason's ship is damaged, and Addie Mason have to hitch-hike Addie Mason's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Became a Citizen (Worker). |
4 |
28 |
Advanced training in a specialist field. |
4 |
30 |
Forced to continue current assignment. |
4 |
30 |
Promoted to Citizen (Worker) rank 1. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
31 |
Addie Mason is rewarded for Addie Mason's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
36 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Addie Mason's business expands, Addie Mason's corporation grows, or the colony thrives. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
43 |
Addie Mason learn something Addie Mason should not have – a corporate secret, a political scandal – which Addie Mason can profit from illegally. |
8 |
43 |
Gain a criminal contact. |
8 |
46 |
Promoted to Citizen (Worker) rank 3. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
50 |
Advanced training in a specialist field. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |