Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Assigned to an assault on an enemy fortress. |
1 |
21 |
Injured |
1 |
22 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
2 |
22 |
Voluntarily left Marine Support |
2 |
22 |
Became a Citizen (Corporate). |
2 |
23 |
Addison White's business expands, Addison White's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
29 |
Addison White is rewarded for Addison White's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Addison White gain experience in a technical field as a computer operator or surveyor. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Drafted into Cavalry |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
44 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Addison White aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
45 |
Returned to Drifter (Scavenger). |
9 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
49 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
49 |
Failed to qualify for Intelligence (Agent). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Imperial trade restrictions force Addison White out of business. |
12 |
54 |
Failed to qualify for Merchant Academy. |
12 |
54 |
Switched to Drifter (Wanderer). |
12 |
57 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
61 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |