Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Colonist). |
2 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
28 |
Became a Rogue (Enforcer). |
3 |
31 |
Crime pays off. Gain victim as Enemy. |
3 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
32 |
Attempted to change assignments. |
4 |
32 |
Failed to qualify for Thief (Rogue). |
4 |
32 |
Continued as Rogue (Enforcer). |
4 |
35 |
Crime pays off. Gain victim as Enemy. |
5 |
36 |
Continued as Rogue (Enforcer). |
5 |
37 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
40 |
Continued as Rogue (Enforcer). |
6 |
42 |
Adell Walsh spend months in the dangerous criminal underworld. |
6 |
44 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
44 |
Continued as Rogue (Enforcer). |
7 |
46 |
Betrayed by a friend. One of Adell Walsh's Contacts or Allies betrays Adell Walsh, ending Adell Walsh's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Given advanced training in a specialist field |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Drifter (Barbarian). |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Barbarian). |
11 |
60 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |