Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Victim of a crime |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
One of Ann Nealy's pieces of art is stolen, and the investigation brings Ann Nealy into the criminal underworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 2. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Ann Nealy is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
36 |
Ann Nealy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Scout (Explorer). |
6 |
39 |
Psychologically damaged by Ann Nealy's time in the scouts. |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Drafted into Flight |
8 |
43 |
Became a Navy (Flight) with the new title Crewman. |
8 |
44 |
During a battle, defeat or victory depends on Ann Nealy's actions. The ship suffers severe damage and Ann Nealy is blamed for the disaster. Ann Nealy is court - martialled and discharged. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Accused of a crime. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |