Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Flyer (Wing) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Annabell Sabilline left the community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Annabell Sabilline do not know what happened to Annabell Sabilline. There is a gap in Annabell Sabilline's memory. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
29 |
When dealing with an alien race, Annabell Sabilline botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Annabell Sabilline have no idea what happened to Annabell Sabilline – they found Annabell Sabilline's ship drifting on the fringes of friendly space. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Psychologically damaged by Annabell Sabilline's time in the scouts. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Citizen (Colonist) rank 1. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
40 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
8 |
40 |
Failed to qualify for Thief (Rogue). |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
43 |
Drafted into Engineer/Gunner |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
10 |
49 |
Gain a contact outside of normal circles. |
10 |
50 |
Promoted to Psion (Psi-Warrrior) rank 1. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Continued as Psion (Psi-Warrrior). |
11 |
51 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Retired. |
12 |
53 |
Moved to a new world. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |