Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Anner Hill's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A series of bad deals and decisions force Anner Hill into bankruptcy. Anner Hill salvages what Anner Hill can. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
30 |
Gained a contact. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Drafted into Courier |
6 |
37 |
Became a Scout (Courier). |
6 |
38 |
When dealing with an alien race, Anner Hill botch an opportunity to gather extra intelligence about them. |
6 |
38 |
Psychologically damaged by Anner Hill's time in the scouts. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
42 |
Spend several years jumping from world to world in Anner Hill's scout ship. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
47 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
49 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |