Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Scholar (Scientist). |
2 |
29 |
Win a prestigious prize for Annette Gordon's work. |
3 |
32 |
Continued as Scholar (Scientist). |
3 |
36 |
Assigned to work on a secret project for a patron or organisation. |
4 |
36 |
Continued as Scholar (Scientist). |
4 |
40 |
Win a prestigious prize for Annette Gordon's work. |
5 |
40 |
Voluntarily left Scientist |
5 |
40 |
Failed to qualify for Free Trader (Merchant). |
5 |
40 |
Became a Drifter (Scavenger). |
5 |
44 |
Suffer from a life-threatening illness. |
6 |
44 |
Became a Merchant (Free Trader). |
6 |
46 |
Make an unexpected connection outside Annette Gordon's normal circles. Gain a Contact. |
6 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
48 |
Continued as Merchant (Free Trader). |
7 |
52 |
Annette Gordon's business or ship thrives. |
7 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
52 |
Continued as Merchant (Free Trader). |
8 |
56 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
56 |
Continued as Merchant (Free Trader). |
9 |
57 |
Embroiled in legal trouble. |
9 |
60 |
Promoted to Merchant (Free Trader) rank 4. |