Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Annie Macks left the community. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Annie Macks learn something Annie Macks should not have – a corporate secret, a political scandal – which Annie Macks can profit from illegally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Annie Macks's business expands, Annie Macks's corporation grows, or the colony thrives. |
6 |
42 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Annie Macks is rewarded for Annie Macks's diligence or cunning. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Surveyor). |
9 |
52 |
Annie Macks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Annie Macks fail to help. Gain an Enemy. |
9 |
52 |
Psychologically damaged by Annie Macks's time in the scouts. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
55 |
Serve as the courier for an important message from the Imperium. |
10 |
58 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Continued as Scout (Surveyor). |
11 |
62 |
Annie Macks survey an alien world. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |