Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
27 |
Arie Foster is rewarded for Arie Foster's diligence or cunning. |
4 |
28 |
Voluntarily left Corporate |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Established a network of contacts. Gain 3 contacts. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
39 |
An investigation takes on a dangerous turn. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
40 |
Voluntarily left Corporate Agent |
7 |
40 |
Switched to Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Arie Foster's life into chaos, forcing Arie Foster to leave the planet. |
8 |
43 |
Became a Merchant (Broker). |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
54 |
Embroiled in legal trouble. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Became a Drifter (Wanderer). |
11 |
58 |
Drafted into Explorer |