Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Arvilla Oneil is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Voluntarily left Broker |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Nearly killed. Fully recovered. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Established a network of contacts. Gain 1 contacts. |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Arvilla Oneil's work ends up coming home with Arvilla Oneil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
45 |
Trapped behind enemy lines. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Marine Support (Marine). |
8 |
46 |
Continued as Marine (Star Marine). |
8 |
48 |
A mission goes wrong; Arvilla Oneil and several others are captured and mistreated by the enemy. Gain Arvilla Oneil's jailer as an Enemy. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
Amnesia. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |