Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Askapmekiir Lair's ship is damaged, and Askapmekiir Lair have to hitch-hike Askapmekiir Lair's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
23 |
A revolution, attack or other unusual event throws Askapmekiir Lair's life into chaos, forcing Askapmekiir Lair to leave the planet. |
4 |
23 |
Failed to qualify for Field Researcher (Scholar). |
4 |
23 |
Switched to Drifter (Wanderer). |
4 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
28 |
Make an unexpected connection outside Askapmekiir Lair's normal circles. Gain a Contact. |
6 |
28 |
Continued as Merchant (Merchant Marine). |
6 |
31 |
Make an unexpected connection outside Askapmekiir Lair's normal circles. Gain a Contact. |
6 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
32 |
Continued as Merchant (Merchant Marine). |
7 |
35 |
A series of bad deals and decisions force Askapmekiir Lair into bankruptcy. Askapmekiir Lair salvages what Askapmekiir Lair can. |
8 |
35 |
Returned to Drifter (Wanderer). |
8 |
38 |
Betrayed by a friend. One of Askapmekiir Lair's Contacts or Allies betrays Askapmekiir Lair, ending Askapmekiir Lair's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
39 |
Askapmekiir Lair is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Continued as Believer (Mainstream Believer). |
10 |
43 |
A notable academic consults with Askapmekiir Lair about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Continued as Believer (Mainstream Believer). |
11 |
48 |
Someone more charismatic but less devout than Askapmekiir Lair has become Askapmekiir Lair's superior. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Continued as Believer (Mainstream Believer). |
12 |
53 |
Moved to a new world. |
12 |
54 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Continued as Believer (Mainstream Believer). |
13 |
57 |
Askapmekiir Lair is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
58 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Askapmekiir Lair retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
62 |
Forced to muster out. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |