Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Army (Infantry) with the new title Private. |
2 |
29 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
29 |
Gain rebels as Enemy |
3 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Continued as Merchant (Broker). |
4 |
35 |
Victim of a crime |
5 |
37 |
Continued as Merchant (Broker). |
5 |
39 |
Given advanced training in a specialist field |
5 |
41 |
Promoted to Merchant (Broker) rank 1. |
6 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
41 |
Retired at age 41. |
6 |
41 |
Continued as Merchant (Broker). |
6 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
45 |
Forced to muster out. |
7 |
45 |
Retired. |
7 |
48 |
Birth or Death involving a family member or close friend. |
8 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |