Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
22 |
Be-a-Pa-ab do not know what happened to Be-a-Pa-ab. There is a gap in Be-a-Pa-ab's memory. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Be-a-Pa-ab have been following false teachings! |
4 |
24 |
Returned to Drifter (Wanderer). |
4 |
26 |
Find valuable salvage. |
4 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
28 |
Continued as Drifter (Wanderer). |
5 |
29 |
A new romantic starts. Gain an Ally. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
35 |
Drafted into Merchant Marine |
6 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
36 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A series of bad deals and decisions force Be-a-Pa-ab into bankruptcy. Be-a-Pa-ab salvages what Be-a-Pa-ab can. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |