Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Bettie Stephens's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Bettie Stephens's trade routes and contacts, forcing Bettie Stephens to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Bettie Stephens have no idea what happened to Bettie Stephens – they found Bettie Stephens's ship drifting on the fringes of friendly space. |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Bettie Stephens have no idea what happened to Bettie Stephens – they found Bettie Stephens's ship drifting on the fringes of friendly space. |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Became a Drifter (Barbarian). |
7 |
45 |
Amnesia. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
50 |
Moved to a new world. |
9 |
50 |
Continued as Drifter (Barbarian). |
9 |
53 |
Bettie Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Failed to qualify for Worker (Citizen). |
10 |
53 |
Continued as Drifter (Barbarian). |
10 |
57 |
Bettie Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Switched to Merchant (Broker). |
11 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Retired at age 61. |