Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Performer (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Beulah Chapman easily defeat. |
3 |
30 |
Gain Enemy if Beulah Chapman don't already have one. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Beulah Chapman easily defeat. |
4 |
31 |
Gain Enemy if Beulah Chapman don't already have one. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
38 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Beulah Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Good fortune |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Embroiled in legal trouble. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Explorer (Scout). |
10 |
51 |
Switched to Drifter (Barbarian). |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
59 |
Spend time with an alien race. Gain a contact. |