Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Birtie Johnson's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Birtie Johnson is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
Perform an exemplary service for the scouts. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Birtie Johnson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Birtie Johnson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |