Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Blanch Paul have no idea what happened to Blanch Paul – they found Blanch Paul's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
24 |
An assassin attempts to end Blanch Paul's life. |
3 |
24 |
Scarred. Owe 2,500 for medical bills. |
4 |
24 |
Failed to qualify for Courier (Scout). |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
27 |
Blanch Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
5 |
29 |
Gained a contact. |
5 |
31 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
31 |
Continued as Noble (Administrator). |
6 |
34 |
time as a ruler or playboy gives Blanch Paul a wide range of experiences. |
6 |
35 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
35 |
Continued as Noble (Administrator). |
7 |
39 |
Become deeply involved in politics on Blanch Paul's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
39 |
Voluntarily left Administrator |
8 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
42 |
Become leader in social movement. |
8 |
42 |
Gain an Ally and an Enemy. |
8 |
43 |
Graduated. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Make an unexpected connection outside Blanch Paul's normal circles. Gain a Contact. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
A good deal ensures Blanch Paul is living the high life for a few years. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Make an unexpected connection outside Blanch Paul's normal circles. Gain a Contact. |
11 |
55 |
Forced to continue current assignment. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Make an unexpected connection outside Blanch Paul's normal circles. Gain a Contact. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |