Retired 2nd Officer Blanch Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 62 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 11 (1)1116BB
Unconditional
 
Skills
Admin 1
Advocate 1
Art (Performing/Performer) 1
Art (Presentation/Write) 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 11
Scout Surveyor 01
Noble Diplomat Intern01
Drifter Wanderer 01
Noble Administrator Supervisor23
Merchant Merchant Marine 2nd Officer44
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Irwin Wareham Ally 3 0 1 0 Geonee (M/52)
Elias Lee Rival 1 1 3 0 Geonee (M/29)
Abigail Washington Ally 4 0 5 2 Solomani, Imperium (F/50)
Chloe Galway Enemy 0 3 0 2 Murrissi (F/24)
Orange Simpson Contact 0 1 0 0 Zhodani, Imperium (M/58)
Wilber Schmidt Contact 2 1 2 2 Ziadd (M/34)
Wilber Schmidt has negatively life-changing event.
Wilber Schmidt gains in influence.
Wilber Schmidt is missing under suspicious circumstances.
Johnny Meyer Contact 0 2 0 2 Zaris (M/45)
Relationship soured.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Artist) rank 1.
2 22 Voluntarily left Artist
2 22 Became a Scout (Surveyor).
2 23 Blanch Paul have no idea what happened to Blanch Paul – they found Blanch Paul's ship drifting on the fringes of friendly space.
3 23 Became a Noble (Diplomat) with the new title Intern.
3 24 An assassin attempts to end Blanch Paul's life.
3 24 Scarred. Owe 2,500 for medical bills.
4 24 Failed to qualify for Courier (Scout).
4 24 Became a Drifter (Wanderer).
4 27 Blanch Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 27 Switched to Noble (Administrator) with the new title Assistant and previous rank.
5 29 Gained a contact.
5 31 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
6 31 Continued as Noble (Administrator).
6 34 time as a ruler or playboy gives Blanch Paul a wide range of experiences.
6 35 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
7 35 Continued as Noble (Administrator).
7 39 Become deeply involved in politics on Blanch Paul's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8 39 Voluntarily left Administrator
8 39 Entered Merchant Academy with the Shipboard curriculum.
8 42 Become leader in social movement.
8 42 Gain an Ally and an Enemy.
8 43 Graduated.
9 43 Became a Merchant (Merchant Marine) with the new title Crewman.
9 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Make an unexpected connection outside Blanch Paul's normal circles. Gain a Contact.
10 47 Aging Crisis. Owe 10,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Merchant (Merchant Marine).
10 51 A good deal ensures Blanch Paul is living the high life for a few years.
10 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Continued as Merchant (Merchant Marine).
11 53 Make an unexpected connection outside Blanch Paul's normal circles. Gain a Contact.
11 55 Forced to continue current assignment.
11 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Continued as Merchant (Merchant Marine).
12 58 Make an unexpected connection outside Blanch Paul's normal circles. Gain a Contact.
12 59 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 59 Aging Crisis. Owe 60,000 for medical bills.
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