Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Marine Support (Marine). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies that Carolyn Murphy easily defeat. |
3 |
29 |
Gain Enemy if Carolyn Murphy don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Carolyn Murphy don't already have one. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scout (Courier). |
6 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Carolyn Murphy's scout ship. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Carolyn Murphy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolyn Murphy fail to help. Gain an Enemy. |
8 |
49 |
Carolyn Murphy's ship is damaged, and Carolyn Murphy have to hitch-hike Carolyn Murphy's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 1 Contacts. Gain 2 Enemies. |
9 |
50 |
Continued as Scout (Courier). |
9 |
51 |
Carolyn Murphy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Carolyn Murphy fail to help. Gain an Enemy. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
54 |
Continued as Scout (Courier). |
10 |
55 |
Carolyn Murphy spend a great deal of time on the fringes of Charted Space. |
10 |
55 |
Gain a contact in an alien race. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Scout (Courier). |
11 |
62 |
Carolyn Murphy spend a great deal of time on the fringes of Charted Space. |
11 |
62 |
Carolyn Murphy's ship is damaged, and Carolyn Murphy have to hitch-hike Carolyn Murphy's way back across the stars to the nearest scout base. |
11 |
62 |
Gain 6 Contacts. Gain 3 Enemies. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |