Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Cecil Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Merchant (Broker). |
2 |
25 |
Smuggle illegal items onto a planet. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
28 |
Smuggle illegal items onto a planet. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Citizen (Worker). |
5 |
35 |
Cecil Patterson's business expands, Cecil Patterson's corporation grows, or the colony thrives. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
45 |
Cecil Patterson learn something Cecil Patterson should not have – a corporate secret, a political scandal – which Cecil Patterson can profit from illegally. |
7 |
45 |
Gain a criminal contact. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Died at age 52 |