Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Easter George do not know what happened to Easter George. There is a gap in Easter George's memory. |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Army Support) with the new title Private. |
2 |
20 |
Given a special assignment or duty in Easter George's unit. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Army (Cavalry) with previous rank. |
3 |
26 |
Assigned to a planet with a hostile or wild environment. |
3 |
27 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
28 |
Easter George is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Easter George refused an offer of inducements to betray Easter George's faith. Gain 3 enemies. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Easter George come into conflict with a splinter group Easter George's own religion which maintains Easter George's version is the wrong one. Gain 3 Rivals. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Easter George refused an offer of inducements to betray Easter George's faith. Gain 1 enemies. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Easter George aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
48 |
Easter George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |