Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Smuggle illegal items onto a planet. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Voluntarily left Scavenger |
4 |
30 |
Became a Scout (Explorer). |
4 |
33 |
Psychologically damaged by Eileen Bartley's time in the scouts. |
5 |
33 |
Returned to Drifter (Scavenger). |
5 |
34 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
34 |
Became a Citizen (Worker). |
6 |
38 |
Eileen Bartley's business expands, Eileen Bartley's corporation grows, or the colony thrives. |
6 |
38 |
Promoted to Citizen (Worker) rank 1. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
39 |
Moved to a new world. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |