Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Animals (Veterinary), but gain a Rival in Elise Beck's former tutor. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
29 |
Survived a risky adventure but gained nothing. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
32 |
Find valuable salvage. |
3 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
38 |
Elise Beck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
38 |
Became a Merchant (Broker). |
5 |
40 |
Given advanced training in a specialist field |
6 |
42 |
Continued as Merchant (Broker). |
6 |
43 |
Good fortune |
7 |
46 |
Continued as Merchant (Broker). |
7 |
47 |
A good deal ensures Elise Beck is living the high life for a few years. |
8 |
50 |
Continued as Merchant (Broker). |
8 |
53 |
Embroiled in legal trouble. |
8 |
54 |
Promoted to Merchant (Broker) rank 1. |
9 |
54 |
Continued as Merchant (Broker). |
9 |
57 |
Given advanced training in a specialist field |
9 |
58 |
Promoted to Merchant (Broker) rank 2. |
10 |
58 |
Continued as Merchant (Broker). |
10 |
61 |
Lost eye or limb. Fully recovered. |