Retired 4th Officer Emmie Welter  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 62 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 3 (-1)111853
Respected in the community, Coarse
 
Skills
Admin 1
Advocate 0
Art (Performing) 0
Astrogation 0
Athletics (Strength) 1
Broker 2
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat 0
Mechanic 1
Medic 0
Persuade 2
Pilot 0
Profession (Worker) 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Free Trader 13
Citizen Corporate 12
Scout Surveyor 01
Merchant Merchant Marine 4th Officer23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Elfrieda Moore Contact 1 1 3 4 Cassilldan (F/21)
Elfrieda Moore is particularly unusual, such as an artificial intelligence or very alien being.
Manuel Pearson Contact 6 1 0 1 Cafadan (M/21)
reconciliation.
Amie Pena Contact 0 1 0 3 Cassilldan (F/12)
Terry Tow Ally 2 0 2 1 Cassilldan (F/75)
Relationship altered.
Relationship becomes more moderate.
Relationship becomes more intense. Contact becomes an ally.
Keith Davis Contact 1 2 1 0 Lancian (M/78)
Keith Davis is a member of an organisation which holds a generally opposite view of the Traveller.
Cleveland Bates Enemy 0 3 0 1 Azhanti (M/33)
Thoduek Zegog Contact 2 2 4 3 Vargr, Imperium (F/59)
Heather Myers Ally 2 0 4 2 Tapazmal (F/31)
Heather Myers has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Scavenger).
1 21 Attacked by enemies and injured.
1 21 Severely injured. Fully recovered. Owe 15,000 for medical bills.
1 21 Gain Enemy if Emmie Welter don't already have one.
1 22 Forced to muster out.
2 22 Became a Merchant (Free Trader).
2 25 A good deal ensures Emmie Welter is living the high life for a few years.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 29 A series of bad deals and decisions force Emmie Welter into bankruptcy. Emmie Welter salvages what Emmie Welter can.
4 29 Became a Citizen (Corporate).
4 30 Emmie Welter learn something Emmie Welter should not have – a corporate secret, a political scandal – which Emmie Welter can profit from illegally.
4 30 Gain a criminal contact.
4 33 Promoted to Citizen (Corporate) rank 1.
5 33 Continued as Citizen (Corporate).
5 35 Hard times caused by a lack of interstellar trade costs Emmie Welter Emmie Welter's job.
6 35 Returned to Merchant (Free Trader).
6 38 A series of bad deals and decisions force Emmie Welter into bankruptcy. Emmie Welter salvages what Emmie Welter can.
7 38 Failed to qualify for Surveyor (Scout).
7 38 Submitted to the draft.
7 38 Became a Scout (Surveyor).
7 42 Emmie Welter's ship is damaged, and Emmie Welter have to hitch-hike Emmie Welter's way back across the stars to the nearest scout base.
7 42 Gain 4 Contacts. Gain 1 Enemies.
8 42 Switched to Merchant (Merchant Marine) with the new title Crewman.
8 45 Make an unexpected connection outside Emmie Welter's normal circles. Gain a Contact.
8 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 46 Continued as Merchant (Merchant Marine).
9 50 Risk Emmie Welter's fortune on a possibility lucrative deal and win.
9 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Merchant (Merchant Marine).
10 53 Embroiled in legal trouble.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Voluntarily left Merchant Marine
11 54 Retired.
11 55 Victim of a crime.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 59 A new romantic starts. Gain an Ally.
13 62 Aging Crisis. Owe 60,000 for medical bills.
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