Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A sudden war destroys Ernestine Simmmons's trade routes and contacts, forcing Ernestine Simmmons to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
28 |
Commanding officer takes an interest in Ernestine Simmmons's career. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Unit is slaughtered in a disastrous battle, for which Ernestine Simmmons blame Ernestine Simmmons's commander. Gain commander as Enemy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Became a Psion (Adept). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Psion (Adept). |
7 |
40 |
Achieve a new level of discipline in Ernestine Simmmons's powers/ |
7 |
43 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
8 |
43 |
Continued as Psion (Adept). |
8 |
47 |
Refused to use Ernestine Simmmons's psionic powers in an unethical fashion. |
9 |
47 |
Continued as Psion (Adept). |
9 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
51 |
Continued as Psion (Adept). |
10 |
53 |
Gain a mentor. |
10 |
55 |
Promoted to Psion (Adept) rank 2. |
11 |
55 |
Continued as Psion (Adept). |
11 |
57 |
Pick up potentially useful information using Ernestine Simmmons's psychic powers. |
11 |
59 |
Forced to muster out. |