Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Risk Garnet Newman's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
A revolution, attack or other unusual event throws Garnet Newman's life into chaos, forcing Garnet Newman to leave the planet. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Rogue (Thief). |
6 |
41 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Rogue (Thief) rank 2. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
48 |
Crime pays off. Gain victim as Enemy. |
8 |
50 |
Promoted to Rogue (Thief) rank 3. |
9 |
50 |
Voluntarily left Thief |
9 |
50 |
Failed to qualify for Artist (Entertainer). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Find valuable salvage. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
56 |
Garnet Newman do not know what happened to Garnet Newman. There is a gap in Garnet Newman's memory. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
60 |
Nearly killed. Owe 25,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |