Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
19 |
Gain Enemy if Gene Walsham don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attempted a risky adventure and was sent to prison. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
29 |
Disgraced. Word of Gene Walsham's criminal past reaches Gene Walsham's homeworld. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
33 |
Hire a new lawyer. |
4 |
34 |
Promoted to Prisoner (Thug) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
36 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Amnesia. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Good fortune |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Survived a risky adventure but gained nothing. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
A series of bad deals and decisions force Gene Walsham into bankruptcy. Gene Walsham salvages what Gene Walsham can. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Gene Walsham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |